Monday, November 22, 2010

More updates on the indoor scene rendering results...

After spending today tweaking the indoor scene settings, adding more textures, using disk-shaped photon collector instead of a spherical one, making the light source external and sun-like, and fixing bugs here and there, the image quality is notably better:

Note that by using disk-shaped collector, false color bleeding near the edges and on thin objects (quilt, books) has been largely solved.

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