Wednesday, April 13, 2011

Some Updates

It's been quite some time since my last post. It's close to the final presentation now, and I made some final touch to the renderer. Here's some new screenshots:

As you might have noticed, the following features were added:
1. Multiple light sources. Parallel light sources and spherical light sources.
2. Depth of field effect.
3. Adjusted photon mapping algorithm.
4. Ray tracing based on parallel ray compaction as opposed to a long pipeline.

Saturday, February 12, 2011

Final report

It's been quite some time since I last visited my blog. I just realized that I didn't put any sort of "final report" thing up. And here it is. You can download it from HERE.

Transparent objects and caustics via photon mapping is also supported now. Here's some more screenshots: